sphere mask refraction

Hi Krxtopher,

Essentially all I want is something like “heat distortion” that gets masked off on the edges so I don’t have square particles with distortion on them.

I am a newbie to materials/FX and for this one I am following a tutorial. The tutorial is in UDK so I tried to “translate” it to UE4, but I didn’t get it to work- hence I played around a bit but still nothing properly working.

This is the tutorial I try to follow: https://www.youtube.com/watch?v=uHU6iXB4wdw
He starts with the material at 0.45 and finishes at 8.35.

I hope it makes sense, if it doesn’t I will try to explain further.

Many thanks,

Alexander