I have a projectile that uses a collision component to get hit information. But I find it’s hard to use.sometimes it fails to hit.and after the overlap event you have to go out of the target’s collision range first,otherwise it won’t trigger again.
Now I use a sphere trace in tick.so I would like to know would this expensive compared to collision component?
And how about sample the distance to target every tick?which one is less expensive?
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