In an attempt to do some collision on circular objects inside of other targets, for exmple a classic shooting target, I figured a cheap way would be to make some spheres and make the Y a small scale to be paper thin, like .1 or smaller, and get away with everything. Overlap and Hit events dont seem to register at all, unless if its around .1-.5 and u hit dead center. Anywhere else on the sphere does not register an event. Is this intended? Or is there a bug in sphere collision when its not a perfect sphere and the scale is paper thin like a disc on one side?
If this is not a good approach for testing a gun target, for points earned on each circle, what is a good one, or recommended approach to accomplish this task? I didnt see a way to add paper thin collision spheres or objects. Would a static mesh imported that is the desired size even work if a sphere does not? Obviously sphere collision only scales to a perfect sphere.