That’s exactly what I did before I post here.
I had an EslateVisibility variable for hidding and showing the text when the player enters the sphere’s trigger or leaves. When the object was equiped, I had a bool variable(false by default) “IsEquiped” to be true, then on triggerbeginoverlap I attached a branch with the condition of if “Isequiped” is true then Eslatevisibility to be set to hidden and if false, then EslateVisibility set to true but things didn’t come up just like I was expecting.
I know it’s a pretty simple logic but I wanted to see if I was doing something wrong. Seems I’ll have to debug it a little further