Sphere collision to ignore projectiles

I’m on the same tutorial and ran into the same problem. after some search, here’s how i solve it:

  1. Go to project setting, browse to collision.
  2. Click new object channel, create a Object channel. Name it Projectile, default response block.
  3. Expand the preset at the bottom: add new preset, name it Projectile as well, Collision enabled - No physical collision. Object type choose Projectile which is the one you just created in preious step.
  4. Accept and close project setting.
  5. Go to blueprints, open FirstPersonProjectiles blueprints
  6. Select Collision Component from the Component list.
  7. In the details pane, scroll down to Collision. under collision presets, select Projectile.
  8. Compile and save
  9. Go back to CanPickUp Blueprint, now you should be able to set the trigger’s collision to ignore the projectile ball.

Very new to the engine, probably there are smarter way to do this, would like to learn.

Cheers