Sphere Collision component not moving with object

Hard to answer without context, but I’m gonna assume you have a sphere mesh with physics enabled and it is attached to the sphere collision component (or as a sibling). When enabling physics on a component it is only enabled for that component and it does not update the parents/siblings (only the attached children do follow). If that’s the problem, make the physics-enabled component the root, attach sphere collision component to it, and it should be good.