When i drop an object the sphere collision does not move with the object. Instead, it stays in one place and will not move.
Hard to answer without context, but I’m gonna assume you have a sphere mesh with physics enabled and it is attached to the sphere collision component (or as a sibling). When enabling physics on a component it is only enabled for that component and it does not update the parents/siblings (only the attached children do follow). If that’s the problem, make the physics-enabled component the root, attach sphere collision component to it, and it should be good.
Ok, thanks! This was the issue.
You saved my life