Sphere collision bug in 4.16

Hi all,

Running into a physics issue in 4.16 (tested in 4.15 and 4.14 and is not present). I created and ran the roller template and noticed the ball never comes to a rest. It seems to be an issue with sphere collision.

Please see the attached video for an example.
Example Video

Bug seems to be persisting in 4.17 preview as well.

Hi Patrick58d,

Thank you for the report. This is a known issue that has been fixed internally. We are targeting the 4.16.3 hotfix.

-TJ

Seems replacing the sphere collision on the ball with a capsule collision shape works fine (with it’s cylinder height reduced so it’s rounded ends are next to one another and it looks spherical).