For questions relating to the current active challenge please use the tag UnrealChallenge
For submissions, please include the tag SpellarPerformance
Title:
5-Stage Elemental Spell Performance
insert link to your video
Student Submission: NO
Credits to sourced content:
Foliage & Environment Textures - Quixel Megascan
insert a screenshot of your project (in the editor)
Optional
-
Did you use Houdini?
Yes. but only for smoke flipbook, most of work done with blender. -
Description
In Asian philosophy, there is something called the Five Elements.
The idea is that the changes in the universe are represented by the five elements: Soil, Metal, Water, Wood, and Fire.
I was inspired by this to depict a shaman character casting elemental spells.
Signature idea for this FX is morphing with geometry cache.
I want to represent the five elements as morphing geometry.
I made Shapekey animation with blender and export as Alembic
- Engine version
5.1.0