So i installed the Spell Casting System by Adam Wolf into my project and everything is working fine. I Just cannot figure out how to make it so when he casts a spell, it initiates a animation. I’ve gone into Spell Database and selected the animation montage i want, and i added a new state to my Idle_walk_run animation but i cannot figure out how to make a boolean that will only cast the animation WHEN he casts a spell. Im new, go easy on me!
I FIXED IT! In case anyone ever has this issue with attacking animations you should add a node in your idle_walk_run that belong to the group of the spell’s animation montage. Put it between your state machine and your final animation pose. Here is the post that helped me.