Speedtree with TAA, smearing/ghosting

I have a problem with speedtree animation and TAA ghosting. How can you prevent the tree from looking like an oil painting when exporting with the sequencer?
I tried the method of this YT tutorial ( Anti-Ghosting Temporal AA - Unreal Engine 4 Guide - YouTube ) but it did not work.

I am not a game dev and only want to render an animation.