I upgraded my basic wind animations to palm quality after getting speedtree for ue4, but now my grass has no animation on it inside the editor. I have a wind source, and the shader setup is identical to my basic grass assets.
Why would the grass not be getting affected by the wind? Is it to do with the Palm quality setting? The wind is enabled, setup and actively running when I exported from speedtree. I imported with vertex processing settings and all check boxes checked.
Thanks in advanceenter code here