SpeedTree trees issue on Android

Hello guys!
Anyone know how to fix this problem with the trees for applications on Android?

Device: Nexus 4, Android 5.1.1

This is likely caused by too many texture samples for the Tree. You can check this by going to the Material for the tree and in the toolbar click the Mobile Stats window. If you don’t see a stats Window at the bottom of your Material you’ll want to go to Window > Stats

On Mobile there are only 8 samples available, whereas Desktop you get 16. This would be the first thing I would check. You can also check your output log to see if there are any warning or errors mentioned.

I think due to some buffers and lightmaps i think you might be limited down to only 5 texture samples on mobile :confused:
edit: Of your own i mean, the stats should read 8 still i think.

This problem has been resolved by deleting node connection of “SpeedTree” to “World Position Offset”

Thanks for help (:

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