I’ve run into this little issue where a tree wont react to a wind directional source modified during runtime…
I have me tree placed on the map, i then drag and drop a Wind Directional Source (WDS) actor into the scene. After a second or so my tree is crazy up moving in all directions
Then i set the speed of the WDS to 0 so there is no wind at all. From a BP i’m getting access to this actor and setting the speed to random values every 2 minutes.
The value is getting correctly updated in the WDS but then the tree isn’t reacting to it.
The tree keeps frozen completly.
The same happens if i leave the speed at 1 by default and during runtime i change it to 0, the tree keeps moving by a supossed wind force.
Is there any solution to this?
Sorry if this is not the correct section to ask this. I thought about where to post this because i use BP, use Materials, it should be “Animated” but its still about the creation and setup of a static mesh, so please forgive me if i’m posting wrongly.
Thank you everyone for your time.