yeah as I said all if the .uasset files and textures are there The textures are in the packed project under “content>textures”
Everything looks fine in the editor but in a packed runtime my trees have no textures. It there some social way that they have to be? like do the the tree models “the .uasset” files and the “texture” files have to be in the same folder?
Basically I Mainly use Maya as my Content creation platform and I use the new built in Unreal exporter. And it creates a import colder under my unreal project. So I saved my trees out of speed tree to that same folder. then just like any other asset I take it and drag it into the content browser.
Then I moved the textures in the textures folder of the content browser. this has worked flawlessly for any kinda asset. FBX, Substance, anything.