Speedtree instanced mesh wind issue remains in 5.3

UE5 had this problem with assets made in speedtree where wind animation was acting weird on instanced meshes (and worked as intended on static meshes). Apparently a solution was provided here- SpeedTree wind incorrect calculation on instanced meshes (foliage)

PROBLEM:


Here the plant on the left side is instanced using pcg and the one on the right side is hand-placed static mesh.

In newer updates including 5.3 the “MaterialTemplate.ush” has the fix already implemented. Yet the problem still exists.

Also turning on ‘Evaluate World Position Offset’ doesn’t help.