Hi, if i use collider from speedtree, my character gets stuck in trees very easily. In ue4 the collider looks very simple too. Its just a big triangle around the trunk. To save days of work im just considering to use complex collider. My question is now whats the best way to to handle the problem?
Using a capsule around the base would likely be the best option. Unless the player colliding with more than just the trunk is a concern.