Hey,
I want to display some kind of speedlines when the character reaches the sprint speed.
To make my Game look more dynamic.
Do i have to do this with UMG Animations?
If yes how?
If not how?
Thanks.
UMG animation? That is for user interface. This sounds more like a job for particles. Or am I misunderstanding what speedlines are?
I think speedlines a some kind of white lines, wich are just indicating the wind based on the movement speed.
And i have no idea of umg or stuff like that.
Are you talking about the [wingtip vortices][1]?
Or to be more relevant:
This should be it then:
Ah, I see. Post process then!
Also, you were right, they are called Speedlines
What does post process domain mean?..
It means that the material can be used with post process effects:
Hi! This link is broken! Anyway, I would to ask a question, how Can I create a speed line for Mobile, in a “cheap way”?
Thanks a lot!
Lemme YT it for ya:
https://www.youtube.com/results?search_query=ue4+speed+lines