Speedbump Games - Interactive Wood Chopping System

Interactive Wood Chopping System is a complete, ready-to-use first-person wood chopping activity for Unreal Engine. Add an immersive chopping interaction to survival games, historical environments, exploration games, walking simulators, or any project that could use a little hands-on work around the woodpile.

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The included Blueprint controls a multi-stage chopping sequence. The player picks up the axe, positions logs on the stump, chops them into dynamically falling pieces, and eventually encounters a stubborn log that takes an extra swing to split. Wood splinter particles and synchronized sound effects add impact to each strike.

The activity remains player-controlled throughout. The player is never locked into an animation or cinematic and can walk away at any time. If the player leaves while the axe is raised, it automatically lowers; returning to the activity allows the sequence to continue where it left off.

Features:

  • Complete multi-stage interactive wood chopping activity

  • Ready-to-use Blueprint system

  • Designed for first-person gameplay

  • Player retains movement and control throughout the interaction

  • Leave and return to the activity without resetting progress

  • Multiple chopping stages, including a stuck-axe sequence

  • Physics-driven split log pieces

  • Wood splinter particle effect

  • Synchronized chopping and movement sound effects

  • Level Sequence-based axe and log movement

  • Interaction prompt/widget

  • Original environment props included

Original meshes include:

  • Axe

  • Chopping stump

  • Whole log

  • Split log pieces

  • Boulder

Everything needed for the activity is packaged together, making it easy to drop a convincing wood-chopping moment into your environment without building the interaction from scratch.