The deployment step takes about 1.5 minutes while the log shows hundreds of messages like this:
LogNetworkPlatformFile: Display: Deleting cached file: …/…/…/Engine/Intermediate
LogNetworkPlatformFile: Display: Deleting cached file: …/…/…/Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Content/Shared/Materials/MI_GreyPlasticMatte.uasset
[2021.05.16-10.17.39:287][ 0]LogFileServer: Display: Read …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin, 894 bytes
it takes more time then the code compilation.
Is there any way to make it faster? Could it be the drive problem?
I am building a simple scene project with nothing fancy in it. (just a few cubes) It looks like an overload of plugins and stuff that I don’t use. Perhaps there is a way to disable things that are not used in the actual app?