Loading the editor eats up alot of my development time.
Any ideas to increase the speed?
The log shows, it’s loading lots of plugins, even some not usable on my (MacOS) platform, eg
LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From /Users/Shared/UnrealEngine/4.13/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
So disabling plugins might help, but I don’t know, where the editor spends the most time.
Any help here is max. appreciated.