I can’t seem to figure out what is causing this problem. It seems to having something to do with the shadows but even disabling them doesn’t help. The leaves are a custom mesh that and has a 2nd UV channel for lighting. The tree farthest from the camera is a full tree and the one closer is a tree with only two leaves. The directional light is dynamic but I have tried making it static and stationary. I’ve also adjust the light map resolution to each extreme. Can’t seem to get to the bottom of it.