Ya know how in arma 3, you see an explosion in the distance before you hear it?
How would i accomplish that without much knowledge in c++ or blueprints?
That’s interesting. I would say calculate distance at explosion’s moment, and add delay to sound based on that distance.
But you need to know at least blueprints to achieve that.
Hi!
I’ve made a tutorial about something similar. You can use the same logic as the one that I’m using but for a different purpose.
Wow! looks cool! Subscribed and liked.
Much obliged
I have recently created a plugin for such a sound node that you can now get on the market place. It gets the distance to the listener and delays the sound accordingly.
Plugin is called “Extra Sound Nodes” and it is available on the UE marketplace