Speed Mapping

Hi folks,

While I love to sit down and really plan a level and build it with laser-like focus and care, most of the time I just want to bash around geo like lego until I see something I like.
The faster the ability to hammer about (pun intended) the more creative and freeform my ideas become.

I’d like to see some thought put into additional level design tools that allow really rapid bsp block outs without the need to pull/push/scale transforms. Just set a grid and paint in geo like a crazy person.

What these guys are doing is what I’m on about:

Any other examples? (Minecraft doesn’t count sorry - cubes alone don’t cut it ;))

Join the club :stuck_out_tongue:

Ta. Looks like Geo 2.0 is a move forward :slight_smile: