Speed Changes By FPS

like in the screen shots when frame rate changes , the speed is changes by that. How can i fix that?


thats my blueprint for movement. Im using velocity to calculate the speed.

The classic fix for the way animation speed changes with frame rate is to multiply by the length of the frame. Just multiply by GetWorldDeltaSeconds.

You might also need another multiplier to scale things up again, or not…

The problem is object add impulse value or object velocity changes by fps.

Edit : I fixed with multiply with time and multiply that with 100. Thanks for the solution

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