One of the aspects on my current subjects is surface texture… some faces are shiny, some aren’t and the differences are critical at times.
I’m wondering if you could make a specularity map out of the variability for a texel between the photos that contribute to it.
RC is already sweeping the images and computing the average/medians, so tracking variability should be a simple addition.
But then what? Another set of texture maps? Build it into the material file?
Sketchfab lets you adjust it on a per texture file basis…
Just an idea I’m probably not qualified to be suggesting - but hey if you are collecting the information, surely there must be a way to use it.
Jennifer