I just cant seem to get any depth to my characters eyes for several reasons.
So I started googling for unreal engine 4 eyes, and I found 1 picture of decent looking eyes. Wich leads me to believe its been photoshopped or something.
The issues im having are:
The wet parts of the outer eye, cornea and tearducts etc look like garbage to be honest. Reflections are anything from bad to not existing.
The specular highlights are really weird, its basically just tiny white dots that look like as if shining on the model with a spotlight that is location kilometers away. And thats the best case scenario, certain settings and there wont be any specular at all.
Refraction settings if following the ior values of 1.43 gives a really strange effect. Basically if you model the cornea covering the eye and set refraction to 1.43 the eyeball will shrink by well… About 43%.
It would be hilarious if people in real life ran around with eyeballs that appeared to be only 1cm in diameter.
But we have bump offset! Wich is a good thing but can hardly compensate for all the other flaws.
Is there any way around these issues? That doesnt revolve around no dynamic lighting.