Thanks for the info!
Valve mentions a solution for specular aliasing as:
But the release announcement for 4.14 makes it seem like a solution has already been implemented by Epic, with:
So am I reading into that more than I should be?
Thanks for the info!
Valve mentions a solution for specular aliasing as:
But the release announcement for 4.14 makes it seem like a solution has already been implemented by Epic, with:
So am I reading into that more than I should be?