Hi!
I try to make my Pawn/Character to move exactly as a Spectator Pawn by using Blueprints.
Perhaps It sounds too easy and just disabling gravity would do the trick but no. This makes it worst.
By disabling gravity, the Pawn/Character doesn’t move as spectator (steady speed, instant stop) but it floats in any direction.
If it hits a wall, it start spinning chaoticly.
Any word of advise?
The result should be something like a Descent or Forsaken movement (UDK - 6DOF/6-axis gameplay concept WIP - YouTube)
Thanks!