Spectator Pawn visible in reflections

Hi,
A large white which I think is the spectator actor’s pawn shape is always visible in reflections. This occurs during design and run in PIE, and even after compiling with shipping config.
How can I hide that?

Thank you in advance for your guidance.

Here are some pictures, for instance:



That big ball is part of ‘DefaultPawn’.

Have you tried just putting ‘SpectatorPawn’ in the first slot?

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Yes, it was SpectatorPawn by default, I created that B_Spectator to see if it solves the problem, but it didn’t help.

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The sphere is part of the c++ class.

You would need to drill down (via blueprint too) in the object hierarchy to figure out why it is being rendered or calculated.
It shoud be set to not be rendered - and its the first compaint i see about it, so maybe you changed your engine files or something…

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Nice toughts, btw it’s not visible in other projects (with same engine version). If I checked some attributes that caused this to be visible, it’s somewhere in my current project