Spectator accessing owning client events ?

Hello,
I want to include a spectating system into my game. When a player joins the session but the game has already started, I want it to display the same things (excluding widgets) as the player beeing watched sees on his screen.
The issue is that a lot of events are set to owning client replication (there’s no real common 3d world, almost only variables are replicated) and I doubt I can achieve that.

Has anybody an idea to help me ? Maybe there’s a workaround by getting the target player camera display and show it on a user interface ?

Thanks !

Bumping again :confused: