Spectating when dead in multiplayer

All, I’d like to have a player spectate from another team member when they die. I’ve set up a simple camera blend like so:

However, the spectating camera is rotated somehow:

In an attempt to fix rotation, if I turn on replication for the camera then it glitches considerably:

…any ideas?

Thank you,
r.

I’m not sure about this, but have you tryed to target with blend the player camera and not the pawn?

The camera is not a valid component you can blend to with that node. Are you suggesting another node?

No-one else with ideas? Thank you…