I’m currently using Unreal Engine 4.27 on macOS, but I’m facing an issue where Clang 16 is installed by default, which is not compatible with UE4.27. To resolve this, I installed Clang 11 separately. However, I’m unable to create a new project because of this compatibility issue.
I also checked the following post, but since the version is different, I’m not sure which parts are relevant to my case:
Is there a way to force Unreal Engine to build using a specific Clang version? Also, downgrading or upgrading the Unreal Engine version is not an option for me. Any help would be greatly appreciated.