Need some help understanding why this one parent blueprint (Enemy_Base) crashes every time I compile it. Even if I don’t make a change to it, the editor crashes as soon as it’s done recompiling. If I do make changes, it will compile successfully, but the editor will crash immediately afterwards. I’ve found that I can make changes to the BP, then ‘play in editor’ without manually compiling and the game (and changes) work perfectly - however, as soon as I exit the game session, the editor crashes.
I’ve dug through the crash logs and can’t find any errors. What else can I look at to figure out what’s going on?
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