I was wondering if there was an interest or need for assets that are a hybrid of Archviz and optimized for Mobile Oculus GO VR?
From the comments ive seen and my from own experience purchasing on the Marketplace and researching Archviz interior props/ interior assets currently alot of assets are too heavy to use polycount wise for mobile or the Oculus GO. They need to evolve and get smarter for this new wave of lightweight Visualization platforms.
ArchvizGO has members with over 15 years of industry experience modelling and techniques.
The AutoLod option in Unreal is one option to legacy Archviz assets but that looses alot detail and isnt accurate enough.
We are putting it out there to gauge interest and get suggestions and feedback from different industry sectors for possibly future GO packs.
Pre sale price of our new packs on Gumroad before they hit the Marketplace
The first 5 packs will be $5
The pack is now live on the **Marketplace **https://www.unrealengine.com/marketp…archviz-assets
Crafted to run on the Oculus GO and looks great upfront.
Also included is its HD counterpart for Vive or Rift.
We have also included the High Poly versions for PC/XBOX/PS4
If it proves to be useful for Studios and creators then we have the resources and team we aptly named ArchvizGO and take requests for custom assets or pack requests.
Thanks for your time, hope you find these useful and hope to hear from you.