Hi all,
I’ve been seeking(since months ago) for a solution to my specific custom movement problem in the forum and, yet, I didn’t find a thread that could help.
After switching my movement mode to “Flying”, I’ve made the default movementation(“Add movement Input”) and it’s working fine, except that I can’t sum the direction of the Z axis that my Actor is looking at when I move forward.
It is almost like the blueprint project Flying, but without Local Actor Rotation by turning in the default example.
Since I’m using the “Animation Starter Pack Character”, even after enabling simulate physics to my Mesh it seems that Linear Physics Velocity isn’t working(following the *Flying *project).
Cheers