Specific Blueprint node editable on children

Hi there,

I have created an actor that is a template as parent which gathers coordinates from a data tablei n UE5.
When I create a child parent, I do not have the option to access one specific node that I want to change.
How do I make the node in the childrens-graph editable?


The goal is to select the individual row name on the list in that node for each child so I can place multiple landmark coordinates independantly per child from the template.

Thank you in advance :slight_smile:

You have to make the row name a variable in the parent, then you can override it in the child.

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Thanks! …and is there an option to get the variable in the child as a dropdown menu, just as in the node or is the only option to manually type in the name of the row?

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thank you two!

If you make a var of type Data Table Row Handle, you can set the table asset in the default value, and instances should have a dropdown in the editor with all the row names.

Dropdown could get a bit unwieldy if you have hundreds of landmarks, but probably easier than typing the name every time you add a landmark actor.

2 Likes

that worked like a charm :heart:

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