Hi there,
I have created an actor that is a template as parent which gathers coordinates from a data tablei n UE5.
When I create a child parent, I do not have the option to access one specific node that I want to change.
How do I make the node in the childrens-graph editable?

The goal is to select the individual row name on the list in that node for each child so I can place multiple landmark coordinates independantly per child from the template.
Thank you in advance 
You have to make the row name a variable in the parent, then you can override it in the child.
Thanks! …and is there an option to get the variable in the child as a dropdown menu, just as in the node or is the only option to manually type in the name of the row?
If you make a var of type Data Table Row Handle, you can set the table asset in the default value, and instances should have a dropdown in the editor with all the row names.
Dropdown could get a bit unwieldy if you have hundreds of landmarks, but probably easier than typing the name every time you add a landmark actor.