I am building a Scape-like game, so I need to be able to return the actor that applied an effect; instead of relying on AI senses to drive NPC aggression.
I am having some major issues wrapping my head around Effect Spec Handles.
I am unsure of how to call one to return the instigator/causer in this EG:
Get Effect Context no longer works in the context pictured. If you need the GetEffectCauser apply GameplayEvent from the attacking actor, and include a payload that includes its self as the Instigator.
See my reply for detailed instructions.
(redirect is there to represent arbitrary code)


