Starting with UE5.7.2, is there a bug in the “Infinite Rate” setting under the displacement constraint of texture cloning in dynamic design? I followed the tutorial exactly. Even though I set it to “Infinite Rate,” it only works once and then stops responding…
Speaking of the persistent semi-transparent mode in UE5—a major bug related to ray tracing—has it been fixed in version 5.8…?
—Selecting the semi-transparent mode: One out of two ray tracing options is selected; however, many semi-transparent materials with masks or overlays also experience a major bug where they disappear completely…In UE5, the Niagara particle effect suffers from a long-standing and severe incompatibility bug with PostProcessVolume: enabling Translucency (ray tracing mode) causes the Niagara particle effect to malfunction and become undetectable. When will this major bug be fixed…?I’ve already tested the Substrate version (5.6-5.7). As soon as I enable two ray tracing settings in semi-transparent mode, the Niagara effect immediately becomes bugged and malfunctions, disappearing completely…
