SpawnProp a lot of items (Secret Room)

(Sorry for my english :stuck_out_tongue: )

Hi,

I would like to Spawn an entire room, like Secret Room, and would like it will be very secured. I read, that its possible (like hack…) to see the room if it is spawn and start and just put it invisible.

So, I did an OK Verse which spawn a wall in my tests (withj SpawnProp) when we activate a button (secured too, with a sequence verification, server).

My question is :
Is it possible to Spawn an entire room in verse ? item by item …. with some trigger, wall, items, etc. I think it will be hard to code….

I hope, maybe, it should be possible to create the room, and transform it to an asset. This asset shouldnt be in the game at start, and he should be Spawn with only one action in verse , like “SpawnProp this asset”

But …. I don’t know if it’s possible …

I started Verse 2 days ago :stuck_out_tongue: So, sorry if my question is … :stuck_out_tongue:

Thanks a lot !

You’re looking for Prefabs.

You can then create a simple actor class that can be configured to use any prefab. Then have the server spawn the actor (replicated).

Hi,

Thx for the answer ! So .. With that, I don’t need to spawn it when the game starts ? And I will have to do (by serveur / verse) a code which spawnprop it ?

EDIT : I read the article.. And I don’t understand… Seems I can’t really chose items in the library to be an entity ? I have choice between cube, etc. But I can’t chose “ChinaTown Wall” for example ?

Car I really create a room with items which are presents in the Fortnite Folder, and then, save it as a “Prefab” ?

Seems, the “Prefabs” we can put in the scene from the library are not the same thing that “Prefab” we can create (with meshes and not the items in the library ?)

Thanks for help