I followed the Blueprint Multiplayer: v4.11 Tutorial Series on Youtube. I had mainly all going fine and started to add my stuff to it.
And it seems that I broke something on the way I did not realize early enough and now I cant really track back to where it went wrong - so I’m stuck.
This Problem happens on both my Lobby and when the Servertravel brought all Players to the final Map - I will just post my Lobby stuff because I’m sure it’s the same cause because its the same behaviour.
So what I do on Lobby PlayerController in terms of spawning:
In the Lobby GameMode I basically call the Respawn Function on Event OnPostLogin which looks like this:
This at the End calls the Function “Respawn Player” which looks like this:
So the Client should spawn in at a scale of 0.1 at a random location og one of my spawnpoints, right?
So I absolutely know I should connect the “Is Not Valid” note directly into the SpawnActor Node. But when I do that following happens:
And after a good amount of time (about 30 seconds) it looks like this:
So the Client gets destroyed, respawnt at a scale of 0.1 but still in 0.0.0
So I figured there must be something massively wrong with my spawning and the last 2 days I feel like I made it worse trying to fix it.
I would be super thankful for any input because I really want to understand where I went wrong there…
Have a great Sunday!