sorry in advance, this may be a long one…
I’m prototyping a game project in which I need the player able to respawn the location of which is set to an in game object.
it breaks down like this…
player dies → a UI widget appears, and on button press, the player respawns at a point provided by the location of a marker.
as said player passes through checkpoints, said marker moves, because I have bad luck with spawning things.
however… when i moved my marker, the respawn broke entirely, now respawing the player at what I presume to be 0,0,0 (or under my map)
from what I can tell, the problem is the location of the marker not being passed to the game mode for spawning locations.
anyone got any advice?