spawning

Im wondering if theres a way to make the spawn pads work in a tower like sequence for 1v1s. like say you win a battle u go up the tower, and if u lose u go down, one level at a time. so if 2 people are fighting on floor 4, the winner moves to floor 5 and the loser goes to floor 3.

Hey Loco_Crunch,

There could be a few ways to go about this

Its a pity Elimination Managers can’t be confined to a zone.

Perhaps we need to increment something off the elimination/eliminated tally so the right teleport or spawn happens.

To use a spawn system, we would perhaps need classes to define which spawns a player spawns at. There are 16 class slots, so that would give you 16 floors.

the trick is enabling what class selector you need and disabling the others so when the elimination/eliminated event from the elimination manager is called only the enabled class selector can do the class change.

With a teleport system the level tally system would need to invoke the proper teleporter.

I would go classes maybe, that way you’ve also got the option of putting a different loadout in each class for level differences

I reckon it could work
I’ll go and have a think, maybe a sequence of paired trackers (one for wins, one for lose), completing on a single elimination or single eliminated, and turning off its paired tracker and turning on the next one in sequence(for the instigating player), and also changing the class of the instigator to suit the desired floor spawn, (respawning on class change on),

What do you think ?

what you are saying sounds like it could work. but im very new to uefn and creative 2.0 and would have no idea how to set something like that up. i have troubles setting up spawn islands and game spawns