Great!
I wouldn’t recommend trying to rotate the forest!
Rotating an actor with anything more than a few meshes attached is extremely inefficient! ( like 0 fps inefficient ).
Much easier to rotate a camera around
Great!
I wouldn’t recommend trying to rotate the forest!
Rotating an actor with anything more than a few meshes attached is extremely inefficient! ( like 0 fps inefficient ).
Much easier to rotate a camera around