That question is probably quite convoluted, but what I’m essentially trying to do, is make a throwable teleport. So first press of a key you throw the Sender and on the second press you throw the Receiver (those are just names of the blueprints, the actual thing is two way). I also want to have the first one off, before the second one is placed (variable “SenderIsActive”).
My current setup is this:
I want to be able to use the “receiver” as target for the “sender” and set the “SenderIsActive” active to true (it’s default value upon spawn is false) when I place my receiver. Obviously just pulling them in as nodes doesn’t work, because when the Sender is spawned the receiver doesn’t exist. How do I input such a flow control, that I would be able to do this?