I have several blueprints that has same parent class name BP_Car. In each blueprint I plan to create variable named “model” to specify each blueprint type as default value like for blueprint BP_Ferrari i use “ferrari” as the model etc. My project has a scenario that come from outside program and in the data received by unreal there is car type parameter that can be checked with the “model” variable. How can i spawn specific class that match the coming data? I use visual scripting so far, is it possible?