Hi all,
I’m trying to set the spawning location of an actor (sphere) for to a static mesh (wall) that isn’t 0/180*
I’ve offset the wall’s rotation but when I spawn the sphere it’s not registering that the wall has a rotation offset.
I’m getting the wall’s origin and extents and setting the sphere to spawn at them + the wall’s rotation properties. How do I get it spawn at the desired location and rotation.
TiA