Spawning rigid body rope behind an actor

If you need it for a short (up to one minute) render, then you probably shouldn’t bother with a system that will create a physical rope, but make a spline mesh and animate it manually. This will most likely be faster.

My experiments with physical ropes gave nice results only when using skeletal mesh and ragdoll physics, but the rope length was set at the modeling stage, so I’m not sure if this will work for spawning rope.

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