Spawning rigid body rope behind an actor

Hey, I have a question. How would you replicate this game mechanic in Unravel where the rope is being “spawned?” behind the actor? I need it for a short render. video
I know I could do it by having the character pull the rope, but I don’t think it would look that good.

If you need it for a short (up to one minute) render, then you probably shouldn’t bother with a system that will create a physical rope, but make a spline mesh and animate it manually. This will most likely be faster.

My experiments with physical ropes gave nice results only when using skeletal mesh and ragdoll physics, but the rope length was set at the modeling stage, so I’m not sure if this will work for spawning rope.

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Yeah okay, I will probably do a cloth sim with a fixed length of the rope in Blender and then export it to UE.